![]() (aside from rigs of rods, but BeamNG is much more refined right now) Plus that answer's my personal question on why we may not have seen a game like this yet. I'd say anything more than a 4 car demo derby would be extremely difficult for anything less than a sandy bridge quad core. I also think that soft-body damage on the environment would be an awesome next step, But seeing as spawing only 5 vehicles including my own will bring my cpu utilization to %70 (stock 2600k) and my fps to the 30's then I see a small chance of that happening. To me at least the driving model doesn't seem to like high speeds in its current state. If the physics get fixed/modded to be more practical then road racing would be loads of fun too. The places where I think this game will excel in its current state are off road and demolition derby. Though I haven't tried any mods yet there does seem to be some fixes from the communities for this. ![]() The sedan and the sports car are extremely tail happy and the van is slow. ![]() The pickup and the hatch back are the only ones I can do anything useful with. ![]() To me the physics make some cars unplayable. Alright, I've mucked about a little with the alpha now. ![]()
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